September had the release I had been expecting.
Pretty much the opposite of August and September’s role last year.
Unfortunately, I had been dreaming to write a lot more, but life got its frequent
trick to fuck me up again. Hrungnir had been seized, but then it returned with such
a power that I’ve lost several great opportunities as I’ve been beaten by it like
a dog yet once again.
However, despite all losses, I could finally
write the minimum amount of texts I’ve been trying to maintain in here, and
that’s a great achievement. Of course, it means nothing compared to last year,
but this is my new reality. Back then I was trying to see how far I could get,
but now I am being forced to see how much I can resist the adversities and
obstacles.
Keeping a writing pad by my side and writing
down every little stupid thought has been one of the first and most important
acts of discipline I’ve been restoring. And that has been helping me working
with ideas, since I’ve been loving just writing for the sake of feeling my
handwriting, so now I can also use it to jot down important things as well!
I had some great ideas this month. Well, a lot
of ideas that could be great if I were to keep working on it, which is
something I never do really well. I am still a hunter of ideas, but am not
doing a great job at turning them into real things. Anyway, the idea of this
month was the gem glyphs. I also included the August’s main idea which was
diorama landscaping. And July had the character-o-rama, while June had these
ideas about crime and corruption of Ilium (which I didn’t really write about
but roughly included it somewhere in there).
And now, I am really interested in trying to
work with some of these late great ideas, developing the landscapes, thinking
of calligraphy of my gems, or then just seeing what I can unveil from these ‘o-ramas. There’s a lot to develop over them… they could
even become a new tankobon/eva engine themselves.
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