Thursday, October 27, 2011

Of Gusto Effect

Nothing compares to the feeling of breaking the neck of your enemies with a crowbar or pushing them towards the car coming from the opposite lane when you're playing a Road Rash game. However, it doesn't seem like it is exactly because of the violence that it feels so engaging.

It seems like it has some sort of phychological meaning behind it or something. After all, it can happen everywhere in game, from making that specific action and making that little sound to simply walking the character around, those things that feel delightfully real,or simply feel so good to do, for some reason. Maybe storming into a dark nightmarish castle feels nice because they used a psychological appeal as an undercurrent of the allegory. I don't think the developers of games were all this avant-garde, but it seems that some of them truly knew that there was something that make things groovy like that.

I still don't really know how it's caused, so that's the reason I can only recognize the result. So there's some lot to think about it, but the name is already there to remind of the idea's existance, something that until today was only a blotch of unconscious ideas.

The Gusto Effect has origin in gaming, but it can be felt in other areas too, at least for me. My favorite movies are the ones that I like every little thing about it, the dialogue, the music, the ideas and pacing, etc. And it can be used in drawings as it's something like a design quality. I think the Gusto Effect is the reaction we have to a vortex, or more specifically the vortexes created by artists. The whole combination of the image, its dynamics and strokes and everything that seems to create that visual engagement.

It's a rather subjective idea, as solidity and firm grip and edging personally are the things that give me gusto. But I think that the creation of vortexes is a nice objective for any artist to have, as I think honesty and sincere dedication are things that more easily will allow that.

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